It’s been a while since I’ve posted I know! Anyway this year the CityEngine team at Esri have been publishing ‘Rules of the Week’ videos not only that they’ve been publishing the actual rule files as well.
A great way to learn CityEngine is to look at the code other people have written, and who better to (ahem) copy form than the CityEngine team itself.
It’s a bit of a shame that the audio quality is so good in places but if you like CityEngine it’s well worth a view!
Okay for all you CityEngine users, you will need this patch…
Esri CityEngine 2014.1 FileGDB and CGA Compiler Patch
This patch addresses three issues in Esri CityEngine 2014.1. First, the FileGDB Importer now handles short integer fields correctly, instead of converting to a Boolean field. Second, the CGA Compiler is updated to version 1.4 which creates correct .cgb and .rpk files for rule files with styles. Third, a crash is fixed for handling polygons with holes. It is strongly recommended for all users to install this patch.
“Another conference?!” I hear you all say, well to be fair this one is a lot of fun, especially if you’re in the Esri world. Although there is a lot here for you opensource types too (okay not about the software but the use of GIS at least). Last year I did one presentation at the 3D Mapping forum before the main conference. This year I’m doing two presentations one at the 3D & Lidar Mapping forum (with it’s own venue this year!) and one at the main UC. Oh and I am meeting my business friends such as CyberCity3D…
Working with CityEngine (and how to enjoy it)
So what will I talk about? Well my presentation for the 3D Mapping forum is provisionally entitled “Working with CityEngine (and how to enjoy it)”. This looks like a cop-out presentation title doesn’t it? Well it’s not.
You see the people I talk to who have started to use CityEngine are often stuck in a GIS world or a 3D world or a planning world or an architecture world… you get the picture they’re in their own little professional bubble. The idea of this presentation is to show how truly versatile CityEngine is and that thinking outside the box can help. Come along and see if you don’t believe me!
Oh and the procedural sheep make a triumphant return!
Modelling Arabic Urban Cores using CityEngine
My main UC presentation is really more technical for those interested in getting some ideas and help in how to model real world areas in CityEngine. I’ll explore workflows and strategies which hopefully won’t give all my secrets away!
I’ll look at how I choose what’s an important in a scene and how to think about the limitations of 3D.
So you came here wondering what side project I’ve got going on that I have to refer to a fairy tale? Sorry to disappoint I’m still talking CityEngine. Specifically it’s ability to take planning standards and work with them…
In this rule file I’ve fed a parking standard (1 space per 23 square metres of floor space) into a lot divided into a building and parking area. When the buildings (parking garage and building) achieve the required standards (within a tolerance of course!) then they change colour from transparent red to white.
I’m going to be using this type of rule file a lot I think in the next year or so. It’s adaptable and one that goes beyond a pretty model…