I’ve been playing with my new ‘Craftsman’ style CityEngine rules in other workflows and pipelines. The one I’m working through at the moment is some experimental renders, I know there are a lot of issues here but I’m not yet interested in spending hours working and tweaking my rendering program to get ‘just’ the right level of detail and dirt (there are better professionals than I for that). It’s still amazing to me that these are proper GIS based models (they mostly designed to work with GIS data in ArcGISPro) with real dymanic metrics being now used to produce something that looks quite good (well I think it does).
I like how these renders make my craftsman style models look like something you may print out via a 3D printer. Okay it I know it looks toy-like, and is somewhat dated in terms of visual renders etc.. (I’m not a entertainment industry/graphic artist professional) but I still like it. Also apologies for over use of Depth of Field effect….