Some of our latest CityEngine work is looking at the high street and in particular here at home the UK high street. Commercial buildings in a typical UK town are a mixed bag of traditional older buildings with some often badly maintained concrete buildings and the odd brick built modern monster designed and built in the 1980s. More recent buildings like glass a lot … We’ve been creating rules to describe building frontages, not all are pretty but that’s kind of the point!
Further to my CityEngine Quick Render post I thought I’d put through some of our GD3D buildings (sourced from CyberCity3D and processed for use on the ArcGIS platform sold via ArcGIS Marketplace) through the same process. I think they look quite nice! My next task will be to start showing more than pretty renders of buildings, I hope to add some metrics in and the do more nice imagery.
All this rendering of 3D models whilst not new to me is something I do very rarely, other people can do better but as with everything it is nice having some skills ‘in-house’!
I’ve been playing with my new ‘Craftsman’ style CityEngine rules in other workflows and pipelines. The one I’m working through at the moment is some experimental renders, I know there are a lot of issues here but I’m not yet interested in spending hours working and tweaking my rendering program to get ‘just’ the right level of detail and dirt (there are better professionals than I for that). It’s still amazing to me that these are proper GIS based models (they mostly designed to work with GIS data in ArcGISPro) with real dymanic metrics being now used to produce something that looks quite good (well I think it does).
I like how these renders make my craftsman style models look like something you may print out via a 3D printer. Okay it I know it looks toy-like, and is somewhat dated in terms of visual renders etc.. (I’m not a entertainment industry/graphic artist professional) but I still like it. Also apologies for over use of Depth of Field effect….
Believe it or not, but this whole scenery was created procedurally. In e-on software’s VUE.
This image is the result of an 8 week online (yes, late evenings and weekends!) 3D Workshop I just recently completed (my second already) on CGSociety.
Everything is procedural: The terrain model, the vegetation (each plant plus the distribution), the volumetric clouds and haze. Even the main attraction: The almost too well hidden villa. The villa is a procedurally generated model coming from CityEngine, which was manually placed.
Rendering this single image took about 26 hours on my quite fast hex-core machine. Minimal post work was done in PhotoShop.
Rather than try and do a massive re-edit of my script for the presentation I gave at the GeoDesign Summit this year I thought I’d just cut and paste it straight in. Yes I didn’t say it all exactly like this and somethings were added as I spoke, but you’ll have to wait for the video from ESRI for that. Until then here is the raw un-edited script from my presentation.The slides look odd because in the presentation they were animated, here they are exported as jpegs at the end state… I had thought about exporting as video and reading over the top. We’ll see if I have time…WARNING! This took me 20-25 minutes to read so go make yourself a tea or coffee before reading…
Looking for a program to make those finely crafted SketchUp models all shiney and photorealistic? Go to http://www.kerkythea.net/joomla/index.php and download Kerkythea and the Kerkythea plugin for sketchup, on click and you two can make your models look fantastic. A multicore PC is preferable for faster rendering but choose your settings wisely. I’ll do a detailed post later about Kerkythea later…