Collaboration with Transport Systems Catapult

Collaboration with Transport Systems Catapult

Ryan at the Garsdale Design offices overlooking the Howgill’s and Sedbergh. (Cumbria and the Yorkshire Dales National Park)

Some of you may have noticed a post I shared on LinkedIn by a gentleman called Ryan Johnston from the Transport Systems Catapult (based in Milton Keynes) coming to our office here in Cumbria last Friday. 

Getting the train this morning to Cumbria for some collaborative work with Elliot Hartley #Garsdaledesign . Looking at how City Engine can help create fast environments for testing and stimulation.

Ryan was here to gain insight into how we here at Garsdale Design build virtual 3D environments from GIS data.  We use the Esri platform to do this and one of the key tools Ryan was here to get an understanding of was CityEngine and ArcGISPro.  As you all should know by now is that at Garsdale Design is well known for our CityEngine and 3D GIS expertise! 

In any GIS workflow data preparation is vital

This is part of the Peterborough way finding research project for the partially sighted. Helping to understand how spatially correct 3d urban models and VR technology; can help the partially sighted to navigate from the train station to the RNIB Peterborough head office.

Ryan’s visit was in relation to a way-finding project for the partially sighted in Peterborough, home to the head office of the Royal National Institute for the Blind (RNIB).  Here the TSC has brought together a range of industry professionals (such as Garsdale Design and MK Surveys) to create a virtual environment to test various sensors, beacons and navigation methods around Peterborough town centre and the offices of the RNIB.   As this project progresses more information will be posted on the Transport Systems Catapult website

Ryan was here the whole day (interrupted only by a nice lunch at the Three Hares Cafe), and we discussed various project workflows, for example making all that nice Ordnance Survey MasterMap data 3D, as well as managing terrain data.   We looked at game engine workflows and the exciting possibilities of Unity as well as the new datasmith tool for Unreal.   Of course once we have a dynamic and flexible (i.e. easy to modify) 3D model we also need to look at analytical tools to help in the process of assessing various ‘way marking’ technologies.   Whilst the discussion was focused on the Peterborough project we’re happy to report that many of the issues we were addressing also would come in use for future projects too.

CityEngine 2017.1 beta demoing how the new viewshed tool could be used for bluetooth beacon placement

At the end of the day Ryan and I were able to make a quick mock-up of part of Peterborough to identify where CityEngine tools may help create this virtual environment.  We also looked at the 2017.1 beta version with viewsheds which could be useful in this particular project.

We had a great day and it was fantastic to work with Ryan, I’m pretty sure we could have kept going for a lot longer, but sadly a work day must come to an end sometime!   

 

 

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