CityEngine, Unity and HTCVive : finally useful & accessible Virtual Reality?

CityEngine, Unity and HTCVive : finally useful & accessible Virtual Reality?

Walking around a 3D model of Birmingham which includes 3D buildings and symbology generated using CityEngine

I recently purchased an HTC Vive for some ‘out of hours’ Research and Development.   What strikes me is how quickly you can take 2D GIS data, turn it into 3D and walk around it in a Virtual Reality environment for testing out scenarios for urban planning or even visualising underlying data (think smart cities).  

like with maps and statistics you can lie with 3D visualisations

Like with most things it doesn’t have to be complicated, you need the right workflows and data but much of this is understanding requirements and matching your workflows to suit a particular need.   When dealing with GIS data you need to have an understanding of accuracy, projections and provenance of data as well, because like with maps and statistics you can lie/mislead with 3D visualisations.

Smooth terrains and 3D GIS buildings ready for your Unity developed game or tool!

This is quite incredible that we can go through multiple urban design scenarios in a day (modelling in CityEngine) analysing this data using Esri’s 3D Analyst extension (in ArcGISPro of course!) and then walking around the scenario in a fully immersive environment!   Yes most of the visuals need some polish but this kind of setup we could only dream of a couple of years ago.

3D GIS data integrated with CityEngine models in a game engine environment (Unity) how cool is this?!

We have the tools, we have the data it’s just a question of joining it all up.  If you need some guidance or help come talk to us at Garsdale Design because we’ve had the time to work on the workflows and datasets.

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