This is a post that I did for LinkedIn that I have copied here for others to view….
Making organic or unusual shapes in ArcGIS CityEngine can be difficult. This makes it sometimes less capable than say SketchUp for creating ‘iconic’ or ‘hero’ buildings. However, with some imagination and some mathematical skills you can get creative!
Here you see a building rule (for hero/iconics) that uses some simple translate functions to move and/or modify scope of a buildings floors. Capture here is in real time, I am using a slider to interact with some attributes.