Okay it’s a little odd but I’ve been experimenting with Ordnance Survey Opendata and CityEngine on and off for a while…. using ArcGIS Spatial Analyst Extension tools I created from some OS terrain an artificial flood polygon. I imported the terrain and polygon into CityEngine renamed the flood polygon “flood__water” (the “__water” tells the CityEngine webgl viewer to render it as water). Then I exported it out as a webscene.
Whether this is actually useful I don’t know, certainly for this demo it’s not as I’ve exaggerated the terrain a little for ‘dramatic’ effect.
I think it looks pretty good, I’m in the process of adding buildings, roads and forests, I’ll let you know how it goes… I’m also wanting to do this again using opensource software like QGIS and CityEngine (there is no equivalent of CityEngine as an opensource product).
Oh and I think they need some more water types… I think flood water might be dirtier…. if you’re interested in more do you remember the tree top walkway post I did a while back?