Here’s a picture of my internal research to degrade a perfect column or any stone block. The workflow I have found currently takes me about 3 minutes per asset that I need to degrade. It is planned to automate this process to have it run for hundreds of assets or landscape parts for bigger productions.
Applications for this workflow are obviously in highend visualizations and VFX, since the number of resulting polygons is quite high.
Nice work Matthias. That would be a nice option, having age of you the asset/building. Are you working on damage modelling, like the one in CityEngine example?
Hi Zorko,
these are generic tests and workflows that I am working on. I’m doing some R&D for upcoming work.
Damage per se is not planned just now, but I have more knowledge in this field too, but first things first .. 😉
Matt
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