Last Thursday evening at the CityEngine: Hollywood’s VFX Tool for Massive Cities event, I finally got to meet someone very important in my life. How important? Well ‘life changing’ important, okay not like meeting my wife and kids, but to say this person is only a small part of my life story would be disingenuous.
Upon meeting this person I couldn’t help but rather embarrassingly tell them that I regarded them as someone who had significantly affected my life. He looked embarrassed, he laughed awkwardly and generally I’m sure he thought I was quite mad.
So who was this ‘gentleman of significance’? Well his name is Pascal Mueller and he is the creator of CityEngine.
Yup if you have read this blog more than once now you get it. Before I came into contact with CityEngine I was drifting aimlessly through a career from Geographer to Planner never quite at home with it but content nonetheless. Then on a project I was working on using SketchUp I became massively lazy, many will recognise this levelness of lazy as the kind that makes you trawl the Internet for many hours, possibly days looking for a work around to a work process you have just got very tired of doing.
I found CityEngine.
I downloaded CityEngine.
After a few minutes of using CityEngine and reading up about it I realised this was a game changer. No, really.