Okay this is a quick post so I don’t forget how this all works! I’ve been looking at StoryMaps for clients and in particular how to work in some custom 3D scenes.
Some StoryMaps work easily with 3D, basically Cascade, where others you have to ‘coax’. Basically the trick for getting storymaps templates like MapSeries to work require you to know about the how you can specify a weblink to a webscene that not only instructs it to display minimal user interface but also you can specify a ‘slide’ (what I’d call a bookmark).
Basically when you create a StoryMap (such as the MapSeries) choose a weblink instead of a map (as that only allows you a 2D map).
And then add either/or/both the following “&ui=min” for minimal user interface and “#1” for the slide number. That would look like this : https://gd3d.maps.arcgis.com/home/webscene/viewer.html?webscene=b2ee85b778974ebd98f7403f4e5145d1&ui=min#2 in the web page link dialogue box put in the weblink for the scene you want to use for example : https://gd3d.maps.arcgis.com/home/webscene/viewer.html?webscene=b2ee85b778974ebd98f7403f4e5145d1
The resulting StoryMap would like this (Sorry its a quick example of very little content!):
I used these Esri official blog posts to help piece it together:
Headline features are for me the revised drawing tools, boundary/fencing rules in ESRI.lib, and proper terrain support in the form of TPK exports. Oh, and initial support for terrain export for Unreal Engine…
The draw tools now make CityEngine a viable place you can start to do more ground work, this fits nicely in with being able to update feature layers hosted in ArcGIS Online (which incidentally has better support of large layers this release) .
They’ve finally added to the ESRI.lib directory, I’ve written about this before. It’s hard to write generic rule files that make a majority of users happy (unless you’re a certain David Wasserman doing Compete Streets), but you can’t go wrong sticking with some of the basics people want, vegetation to start with and now boundary treatment!
Finally the new support of exported terrains as TPKs allows us CityEngine users to modify terrain and export those changes to ArcGIS Online. This is fantastic and I think now all we need is a comparable swipe tool (like in the old CityEngine Web Viewer) and we’ll feel complete!
Finally it looks like they’ve added some preliminary support, their words “Added preliminary terrain export.”, which suggest it’s very much in beta! Great news for anyone wanting to hit the ground running using Unreal Engine, I’ve yet to test this out so who knows whether it works, fingers-crossed.
I’ll have to agree with Taisha here, this release has
exciting improvements that not only set a great precedent for things to come, but are sure to make you love CityEngine even more
I was massively surprised and honoured (look at the last speakers) to be asked to speak at the Edinburgh Earth Observatory and AGI-Scotlands seminar series programme for 2018-2019 on the 1st of February 2019. I’m known for my CityEngine work and so my theme will be around geodesign, planning, and procedural modelling.
As usual with these events they want a title and abstract way ahead of the event which I’ve done. Now I have the fear. I read a tweet recently that sums this up (but can’t find it now) something about wanting the confidence of the person who wrote the title and abstract months ago…. except I wrote mine last week…
Anyway here’s the title and abstract, please do sign-up and come say hi if you can. I try and make my presentations and seminars accessible, I’m not a big fan of technical terms of the sake of it so don’t be worried about the buzzwords!
Geodesign and Smarter Planning
Wake up! The built environment professional worlds are colliding, and we cannot sit in our narrow professional cells anymore. Concepts such as 3D Geodesign, BIM, and software tools like Esri CityEngine show us a collaborative future of fast scenario modelling with integrated testing, analysis and visualisation, all while collaborating online with teams of experts around the world.
With rapid advancements in software and hardware, we are able to do more in less time. Our clients will be happier, we will be happier and hopefully the planet will be better for it too.
In this seminar I will explain my professional journey and how it is indicative of wider changes and challenges in the built environment industries. I will discuss the emerging geodesign discipline as well as BIM and the dizzying array of standards to keep all this data moving smoothly. In my view the entertainment industry’s work (gaming and movies), should also be seen as part of our all our professional futures.
Where: Old Library, Institute of Geography , University of Edinburgh, Drummond Street, Edinburgh, EH8 9XP. When: Friday 1st Feb 2019, 4.30pm More Information available here