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Month: December 2017

Making the ‘Craftsman Rule’ more interactive….

Making the ‘Craftsman Rule’ more interactive….

In CityEngine you can use a feature called ‘handles’ to add visual controls to your models.  This means you don’t have to interact with specific numbers or values in the inspector.  It also means many more people can use your rules as they were intended.   The real issue here is how much control do you give you users via this method? 

As you can see there is a balance to be had between being highly configurable and being too configurable (i.e. too many attributes to muck around with!).

Early days on the handles, but I’m getting there!

Many people have reached out to me asking whether this rule file will be available for sale sometime.  The answer is probably!  Drop me a message if you’re interested and I’ll let you know how it goes.   Or keep an eye on twitter, LinkedIn or this blog for more updates.  I suspect I will have to stop sometime.

Procedural modelling the UK high-street

Procedural modelling the UK high-street

Some of our latest CityEngine work is looking at the high street and in particular here at home the UK high street.   Commercial buildings in a typical UK town are a mixed bag of traditional older buildings with some often badly maintained concrete buildings and the odd brick built modern monster designed and built in the 1980s.  More recent buildings like glass a lot …  We’ve been creating rules to describe building frontages, not all are pretty but that’s kind of the point! 

This set is early work for a project that we’re helping on for the Transport Systems Catapult based in Milton Keynes who are helping out the Royal National Institute for the Blind (RNIB) creating simulated virtual environments to test out way-finding technologies.  Stay tuned for some more outputs!