Auto-texturing in CityEngine & export to LumenRT

Update : Now with added video

Just a quick progress report:  The LumenRT stock rule files and textures with simple modifications can be used on other projects.   I’m using CyberCity3D’s

RealLondon3D data here which I’ve very quickly used a texturing rule file and then exported out to LumenRT.

ce_lumenrt_London_1
It’s fun to get to this quality of render in under 15 minutes…
ce_lumenrt_London_5
Some textures have not been as successful as others
ce_lumenrt_London_4
Night time effects can hide most mistakes…
ce_lumenrt_London_3
LumenRT comes with models and rule files that add real lighting effects
ce_lumenrt_London_2
I wish CItyEngine could handle terrains better….

3 thoughts on “Auto-texturing in CityEngine & export to LumenRT

  • January 6, 2017 at 6:59 pm
    Permalink

    Hello,
    CityEngine 2016.1 and LumenRT 2015.5 it looks like when i’m exporting using the Lumenrt CityEngine plugin i get can’t create file error. I’m going to sort it in one week but if you can now explain would be nice.
    Thanks in advance.
    Francisco.

    Reply
  • January 16, 2017 at 7:46 pm
    Permalink

    Thank you, i will contact them.
    Would it be to much to ask you to to like a step by step guide in a few bullets in how did you manage all of those to communicate ? Including the versions that you are using?
    I think your post will get much attention, because this kind of information is not available nowhere in the internet : )
    Best,
    Francis

    Reply

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