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	<title>GeoPlanIT</title>
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	<link>http://www.geoplanit.co.uk</link>
	<description>GIS, ArcGIS, CityEngine, Town Planning, Geography, IT, 3D modelling, visualisations, Opinion...</description>
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		<title>ArcGIS Geodesigner or Planning Engine?  What&#8217;s in a name?</title>
		<link>http://www.geoplanit.co.uk/?p=580</link>
		<comments>http://www.geoplanit.co.uk/?p=580#comments</comments>
		<pubDate>Sun, 13 May 2012 12:56:09 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[esri]]></category>
		<category><![CDATA[geodesign]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[masterplanning]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[urban design]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=580</guid>
		<description><![CDATA[UPDATED on the 16/05/2012 &#8211; I&#8217;ve updated this article as I got it completely wrong, scroll to the bottom to find out more&#8230; I&#8217;ve been thinking about how ESRI will integrate CityEngine with ArcGIS&#8230; either they are going to embed CityEngine functions within the core product, not ArcGIS basic but maybe standard or pro versions.  Perhaps as a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>UPDATED on the 16/05/2012 &#8211; I&#8217;ve updated this article as I got it completely wrong, scroll to the bottom to find out more&#8230;</strong></p>
<p style="text-align: center;"><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_planning_engine.jpg"><img class="aligncenter" title="arcgis_planning_engine" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_planning_engine-300x171.jpg" alt="" width="300" height="171" /></a></p>
<p>I&#8217;ve been thinking about how ESRI will integrate CityEngine with ArcGIS&#8230; either they are going to embed CityEngine functions within the core product, not ArcGIS basic but maybe standard or pro versions.  Perhaps as a procedural modeller toolbox?   Alternatively they are going to produce an industry specific product.</p>
<p>Personally I hate products being chopped up for different industries (I&#8217;m looking at you Autodesk and Adobe), but in some cases it can make sense.  For example urban designers have different requirements to geologists, so why would they want the same tools or have to pay for them?    Of course  I would point point out that limiting features based on profession can mean we won&#8217;t be able to learn from others!</p>
<p>Personally I think the name CityEngine is limiting your product, this is a procedural modeller which can just as easily do trees and agriculture as houses and skyscrapers.  So what will it be ESRI?</p>
<p>&nbsp;</p>
<p>My choice?  ArcGIS Planning Engine&#8230;. what&#8217;s yours?</p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_urban_designer.jpg"><img class="aligncenter size-medium wp-image-583" title="arcgis_urban_designer" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_urban_designer-300x171.jpg" alt="" width="300" height="171" /></a></p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_planning_engine.jpg"><br />
</a></p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_for_planners.jpg"><img class="aligncenter size-medium wp-image-581" title="arcgis_for_planners" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_for_planners-300x171.jpg" alt="" width="300" height="171" /></a></p>
<p><strong>UPDATE </strong></p>
<p>Okay I got it completely wrong if anything it won&#8217;t be ArcGIS Planning Engine, it will be ArcGIS Geodesigner and here are a few reasons why:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Geodesign" target="_blank">Geodesign Wiki</a></li>
<li><a href="http://www.esri.com/technology-topics/geodesign/index.html" target="_blank">Geodesign by ESRI</a></li>
<li><a href="http://www.geodesignsummit.com/" target="_blank">Geodesign Summit</a></li>
<li><a href="http://www.engagingcities.com/article/geodesign-gathers-momentum" target="_blank">Geodesign Gathers Momentum</a></li>
<li><a href="http://blogs.esri.com/esri/esri-insider/2012/04/23/can-geodesign-help-us-adapt-to-climate-change/" target="_blank">Can Geodesign Help Us Adapt to Climate Change?</a></li>
<li><a href="http://www.spatialroundtable.com/post.cfm?entry=geodesign-for-climate-change-adapation" target="_blank">Spatial Roundtable : GeoDesign for Climate Change Adaptation</a></li>
</ul>
<p>So will it be this?</p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_geodesigner.jpg"><img class="aligncenter size-medium wp-image-586" title="arcgis_geodesigner" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/arcgis_geodesigner-300x171.jpg" alt="" width="300" height="171" /></a></p>
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		<item>
		<title>Will you SketchUp your CityEngine, please?</title>
		<link>http://www.geoplanit.co.uk/?p=575</link>
		<comments>http://www.geoplanit.co.uk/?p=575#comments</comments>
		<pubDate>Sun, 13 May 2012 12:29:35 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[esri]]></category>
		<category><![CDATA[lumion3d]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=575</guid>
		<description><![CDATA[You’ll see my recent blog posts have been mainly about CityEngine and more recently Lumion3D.   Exciting stuff is being done by the people at Digital Urban (UCL) as well!   Both have been talked about as being ‘game changers’ but why? Is it there advanced capabilities? Or is it because of their 3D visualisation possibilities? Perhaps [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/sketchup.png"><img class="size-full wp-image-577 alignleft" title="sketchup" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/05/sketchup.png" alt="" width="260" height="157" /></a><br />
You’ll see my recent blog posts have been mainly about CityEngine and more recently Lumion3D.   Exciting stuff is being done by the people at Digital Urban (UCL) as well!   Both have been talked about as being ‘game changers’ but why?</p>
<ul>
<li>Is it there advanced capabilities?</li>
<li>Or is it because of their 3D visualisation possibilities?</li>
<li>Perhaps it’s because they work nicely with other file formats?</li>
</ul>
<p>The answer is in part yes to all of the above, but there is something more fundamental going on and it is in part due to a tool called SketchUp.</p>
<p>When you work in three dimensions everything becomes a little more complicated, yes you can visualise your buildings nicely and see what you are designing, but there is an added layer of complication, for myself it is viewpoints.</p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2011/09/ce_multicore.jpg"><img class="wp-image-315 alignright" title="Mulitcore Rule File in action" src="http://www.geoplanit.co.uk/wp-content/uploads/2011/09/ce_multicore-300x230.jpg" alt="" width="180" height="138" /></a></p>
<div><span style="color: #0000ee;"><span style="text-decoration: underline;"><br />
</span></span>I know what a building should look like and all its component parts but you have to be able to view how everything interacts behind other features.   Understanding how a building will look from a 3D model is easier, but understanding how all the component parts fit together (services, floor levels etc..) can be harder to understand.</p>
<p>Working in an architectural practice two dimensional black and white drawings provide a good snapshot of how things fit together and work.   Now that virtually every client wants a 3D model and to walk around it like a computer game, has given us a problematic transition.   UK planning departments still want properly measured 2D black and white drawings, whereas clients would often prefer 3D models.</p>
<p>Historically we have worked with AutoCAD LT, as we’re too small to require AutoCAD (and wouldn’t use many of the advanced features) as well as the various Building Information Modelling (BIM) solutions.   However our clients do want 3D models so we have been creating models for a while now using SketchUp (even prior to it being purchased by Google and now Trimble).</p>
<p>SketchUp is amazing, no that’s not correct, it’s an incredible piece of software.    In fact I regard its development as being one of the most important things to have ever happened to our industry (architecture and urban design).    There are two main reasons for me giving such importance:</p>
<ul>
<li>It fits into our existing software/workflows <strong>nicely</strong></li>
<li>It is <strong>easy</strong> to use</li>
</ul>
<p>That’s it, no really!   The learning curve as anyone who has used SketchUp will know, is very small.   I can guarantee most first time computer literate professional users (with no reading of a manual) can produce a good looking useful 3D model with ease.</p>
<p>Lumion3D is also not the most powerful of visualisation packages but after a couple of minutes of using it I realised I could with relative ease create beautifully rendered models and all within my existing workflows. Like SketchUp the real utility of this tool is how easy it is to create a good looking <strong><em>useful</em></strong> product with minimal training.</p>
<p>But what about CityEngine? It certainly is very powerful and the learning curve is quite steep for anyone without a background in programming.    However it does fit in with my existing workflows just like SketchUp and Lumion3D.   I’m certain that the ESRI CityEngine team is working on usability <strong>so I’m asking nicely ESRI, will you please SketchUp your software too?</strong></p>
</div>
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		</item>
		<item>
		<title>Note to self: ArcGIS hates Calibri! &#8211; garbled fonts in PDF exports</title>
		<link>http://www.geoplanit.co.uk/?p=570</link>
		<comments>http://www.geoplanit.co.uk/?p=570#comments</comments>
		<pubDate>Thu, 26 Apr 2012 10:04:59 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[ArcMAP]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=570</guid>
		<description><![CDATA[A real quick reminder to myself, you can&#8217;t use Calibri if you want to export your map as a PDF. If you must use it you need to export all maps as an image (jpg, tiff etc&#8230;) Otherwise your text will look like this: &#160; &#160; &#160; Now have you learnt your lesson? {lang: 'en-GB'}]]></description>
			<content:encoded><![CDATA[<p>A real quick reminder to myself, <strong>you can&#8217;t use Calibri if you want to export your map as a PDF</strong>.</p>
<p>If you must use it you need to export all maps as an image (jpg, tiff etc&#8230;)</p>
<p>Otherwise your text will look like this:</p>
<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/04/arcgis_no_calibri.jpg"><img class="size-medium wp-image-571 alignleft" title="arcgis_no_calibri" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/04/arcgis_no_calibri-300x70.jpg" alt="" width="300" height="70" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Now have you learnt your lesson?</p>
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		</item>
		<item>
		<title>Analysing you the reader&#8230;.</title>
		<link>http://www.geoplanit.co.uk/?p=564</link>
		<comments>http://www.geoplanit.co.uk/?p=564#comments</comments>
		<pubDate>Thu, 12 Apr 2012 09:50:53 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[Analytics]]></category>
		<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[comment]]></category>
		<category><![CDATA[general browsing]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[plotting]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[win7]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=564</guid>
		<description><![CDATA[So I like Google Analytics, as it makes me feel like these pages are being read by someone.   What always surprises me is why people come here, I wonder what it tells me about the world&#8230; Do people really still use the old HP DesignJet 500?  How do people not know how to export [...]]]></description>
			<content:encoded><![CDATA[<p>So I like Google Analytics, as it makes me feel like these pages are being read by someone.   What always surprises me is why people come here, I wonder what it tells me about the world&#8230;</p>
<p>Do people really still use the old HP DesignJet 500?  How do people not know how to export attribute tables to Excel in ArcGIS?   That Feature Construction toolbar must piss people off, yes?!</p>
<p>This months (12th March &#8211; 11th April) top pages are very similar to last months:</p>
<table>
<tbody>
<tr>
<th></th>
<th>Page Title</th>
<th>Pageviews</th>
</tr>
<tr>
<td>1.</td>
<td>HP DesignJet 500 and Windows 7: Yes it does work even without the HPGL2 card! | GeoPlanIT</td>
<td>1,737</td>
<td>31.33%</td>
</tr>
<tr>
<td>2.</td>
<td>GeoPlanIT</td>
<td>774</td>
<td>13.96%</td>
</tr>
<tr>
<td>3.</td>
<td>Export attribute tables from ArcGIS to Excel. | GeoPlanIT</td>
<td>360</td>
<td>6.49%</td>
</tr>
<tr>
<td>4.</td>
<td>PhotoShop: Unknown or invalid JPEG marker type… | GeoPlanIT</td>
<td>258</td>
<td>4.65%</td>
</tr>
<tr>
<td>5.</td>
<td>To Unity and Beyond? QGIS, ArcGIS, SketchUp Pro/Free, CityEngine and Unity | GeoPlanIT</td>
<td>136</td>
<td>2.45%</td>
</tr>
<tr>
<td>6.</td>
<td>ArcGIS 10 – Turn Off the “Feature Construction” toolbar. | GeoPlanIT</td>
<td>130</td>
<td>2.34%</td>
</tr>
<tr>
<td>7.</td>
<td>cityengine | GeoPlanIT</td>
<td>96</td>
<td>1.73%</td>
</tr>
<tr>
<td>8.</td>
<td>A very quick Rule Wizard for CityEngine tutorial | GeoPlanIT</td>
<td>95</td>
<td>1.71%</td>
</tr>
<tr>
<td>9.</td>
<td>ArcGIS : Using Query Builder to display certain features (multiple) | GeoPlanIT</td>
<td>92</td>
<td>1.66%</td>
</tr>
<tr>
<td>10.</td>
<td>Solution: Very slow printer dialog boxes in Windows (network printers) | GeoPlanIT</td>
<td>69</td>
<td>1.24%</td>
</tr>
</tbody>
</table>
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		<title>#ESRIUC 2012</title>
		<link>http://www.geoplanit.co.uk/?p=549</link>
		<comments>http://www.geoplanit.co.uk/?p=549#comments</comments>
		<pubDate>Wed, 11 Apr 2012 15:36:38 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[ESRIUC2012]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=549</guid>
		<description><![CDATA[UPDATED 16/05/2012 &#8211; I&#8217;ve had to withdraw my presentation due to work commitments, maybe another year&#8230;. ESRI&#8217;s User Conference is fast approaching in San Diego, and I&#8217;m presenting a paper (okay a 15-20 minute presentation) there in the Urban Planning in 3D session.   More details will follow, hopefully with extra information and resources!  For now [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UPDATED 16/05/2012 &#8211; I&#8217;ve had to withdraw my presentation due to work commitments, maybe another year&#8230;.</strong></p>
<p><a href="http://www.esri.com/events/user-conference/index.html">ESRI&#8217;s User Conference is fast approaching in San Diego,</a> and I&#8217;m presenting a paper (okay a 15-20 minute presentation) there in the Urban Planning in 3D session.   More details will follow, hopefully with extra information and resources!  For now here is what I know about where I am:</p>
<ul>
<li>Paper : #668 The Instant City &#8211; A future for City Master Planning</li>
<li>Session Title: Urban Planning in 3D</li>
<li>Date : 26th July 2012</li>
<li>Room : Room 27B</li>
</ul>
<p>It&#8217;s along journey for 15 minutes but I&#8217;m hoping to be at the whole conference, please feel to drop me an email or tweet if you want to meet up!</p>
<p>The paper/presentation will cover similar ground to my ESRIUK user conference presentations last year.   But hopefully you will see that I&#8217;ve moved on a little from there and have found CityEngine to be a compelling tool for master planning cities.</p>
<p>Posts on previous the ESRI UK 2011 conference:</p>
<ol>
<li><a href="http://www.geoplanit.co.uk/?p=110">I’m presenting at ESRI UK’s annual conference.</a></li>
<li><a href="http://www.geoplanit.co.uk/?p=111">Attending the ESRI UK Conference</a></li>
<li><a href="http://www.geoplanit.co.uk/?p=112">ESRI UK Conference – Day 1</a></li>
<li><a href="http://www.geoplanit.co.uk/?p=113">ESRI UK Conference – Day 2</a></li>
<li><a href="http://www.geoplanit.co.uk/?p=114">ESRI UK Conference – My Presentations</a></li>
<li><a href="http://www.geoplanit.co.uk/?p=116">ESRI UK Conference – Thoughts for the Future, suggestions for ESRI UK </a></li>
<li><a href="http://www.geoplanit.co.uk/?p=115">ESRI UK Conference – People I met</a></li>
</ol>
<p><strong>UPDATED 16/05/2012 &#8211; I&#8217;ve had to withdraw my presentation due to work commitments, maybe another year&#8230;.</strong></p>
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		</item>
		<item>
		<title>I&#8217;m presenting at this years ESRI UC in San Diego</title>
		<link>http://www.geoplanit.co.uk/?p=543</link>
		<comments>http://www.geoplanit.co.uk/?p=543#comments</comments>
		<pubDate>Mon, 09 Apr 2012 15:35:47 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[esri]]></category>
		<category><![CDATA[geodesign]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=543</guid>
		<description><![CDATA[If you hadn&#8217;t guessed by the title I&#8217;m attending this years ESRI UC in San Diego, California, USA.   I&#8217;ve set up a dedicated page to it all which hopefully will fill over the coming months&#8230;. Here it is ESRIUC 2012. See you there? {lang: 'en-GB'}]]></description>
			<content:encoded><![CDATA[<p>If you hadn&#8217;t guessed by the title I&#8217;m attending this years ESRI UC in San Diego, California, USA.   I&#8217;ve set up a dedicated page to it all which hopefully will fill over the coming months&#8230;.</p>
<p><a href="http://www.geoplanit.co.uk/?page_id=328">Here it is ESRIUC 2012.</a></p>
<p>See you there?</p>
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		</item>
		<item>
		<title>To Unity and Beyond? QGIS, ArcGIS, SketchUp Pro/Free, CityEngine and Unity</title>
		<link>http://www.geoplanit.co.uk/?p=520</link>
		<comments>http://www.geoplanit.co.uk/?p=520#comments</comments>
		<pubDate>Fri, 09 Mar 2012 16:19:11 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[openstreetmap]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[qgis]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[urban design]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[walkthrough]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=520</guid>
		<description><![CDATA[I&#8217;m always looking for new ways to combine data and visualisation techniques.  Partly I&#8217;m inspired by the likes of the DigitalUrban blog but mostly I&#8217;ve always liked mucking about with 3D software and real world data (3D Construction kit for the C64 anyone?). So here is what you need for what I&#8217;m about to do, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_fullscreen1.jpg"><img class="aligncenter size-medium wp-image-522" title="unity_fullscreen1" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_fullscreen1-300x162.jpg" alt="" width="300" height="162" /></a>I&#8217;m always looking for new ways to combine data and visualisation techniques.  Partly I&#8217;m inspired by the likes of the DigitalUrban blog but mostly I&#8217;ve always liked mucking about with 3D software and real world data (3D Construction kit for the C64 anyone?).</p>
<p>So here is what you need for what I&#8217;m about to do, there&#8217;s a lot of different ways of achieving the same thing and at different costs.  Inevitably if you have lots of money the steps are more streamlined.</p>
<ul>
<li><a href="http://www.esri.com" target="_blank">ArcGIS </a>or <a href="http://www.qgis.org/" target="_blank">QGIS </a>for creating and exporting your GIS data to &#8230;</li>
<li><a href="http://sketchup.google.com/" target="_blank">SketchUp Pro (to export as FBX files) or SketchUp Free</a> (<a href="http://forums.sketchucation.com/viewtopic.php?f=323&amp;t=33448" target="_blank">plus the OBJ importer/exporte</a>r and <a href="http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&amp;siteID=123112" target="_blank">AutoDesk FBX convertor</a>)</li>
<li><a href="http://www.esri.com/software/cityengine/features.html" target="_blank">CityEngine </a>(no free alternative for this as far as I am aware but there&#8217;s educational licensing)</li>
<li><a href="http://unity3d.com/" target="_blank">Unity </a>(I&#8217;m using the free version but Pro works as well!)</li>
<li><a href="http://unity3d.com/webplayer/" target="_blank">Unity Web player </a>(for running around your model in a web browser)</li>
</ul>
<p>Okay this will be a very quick run down as I&#8217;m not going to go into the details.  I suggest you familiarise yourself with each piece of software paying attention to the import export functionalities of each.</p>
<p><span style="color: #3366ff;"><strong>This guide, as the blog is in general, primarily a notebook of workflows for myself so I don&#8217;t have to remember them all!</strong></span></p>
<p><strong>Recommended reading? <a href="http://www.digitalurban.org/" target="_blank">Digital Urban</a> and this <a href="http://www.packtpub.com/google-sketchup-for-3d-game-design-beginners-guide/book" target="_blank">&#8220;Google SketchUp for Game Design: Beginner&#8217;s Guide&#8221;</a></strong></p>
<ol>
<li>Create City Streets or download from <a href="http://www.openstreetmap.org/" target="_blank">OpenStreetMap</a></li>
<li>Edit data in ArcGIS or QGIS (and save as shapefile) or even use SketchUp pro and export as dxf</li>
<li>Import data (edited in ArcGIS/QGIS or otherwise&#8230;) into <strong>CityEngine </strong>shapefiles/DXF/GDB/OSM/DAE/OBJ<strong> *or you can import OSM data directly*</strong></li>
<li>Generate your city using various &#8216;assets&#8217;, for example, city streets and plots from a GIS or straight from Open Street Map data.   Using rules you can create your own building models as well.</li>
<li>Once complete export your city model to a FBX format, in <strong>CityEngine</strong> FBX export dialog box I change the <strong>Misc Options Global Offset</strong> and click the &#8216;<strong>Center</strong>&#8216; button</li>
<li></li>
<li><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_cityengineexportFBX.jpg"><img class="wp-image-526 aligncenter" title="unity_cityengineexportFBX" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_cityengineexportFBX.jpg" alt="" width="392" height="537" /></a>You can also create more more models (signs, trees etc) that can be placed in Unity separately.   In SketchUp Pro its just a case of exporting as an FBX file, but if you have SketchUp Free use the <a href="http://forums.sketchucation.com/viewtopic.php?f=323&amp;t=33448" target="_blank">OBJ exporter </a> and <a href="http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&amp;siteID=123112" target="_blank">AutoDesks free FBX converter</a>.</li>
<li>Either you have exported the city model to the correct Asset folder for your Unity project or you can click on the Assets menu in Unity and select <strong>Import New Asset<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_importnewasset.jpg"><img class="aligncenter size-medium wp-image-527" title="unity_importnewasset" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_importnewasset-223x300.jpg" alt="" width="223" height="300" /></a> </strong></li>
<li>In Unity select your newly imported model and using the Inspector window change the scale factor to <strong>1</strong> select <strong>Generate Colliders</strong> and Import Materials choosing the right <strong>Material Naming</strong> and <strong>Material Search</strong> options. The click apply and wait while your model is prepared.<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_Generate-Colliders-and-Scale.jpg"><img class="aligncenter size-medium wp-image-523" title="unity_Generate Colliders and Scale" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_Generate-Colliders-and-Scale-166x300.jpg" alt="" width="166" height="300" /></a></li>
<li>Once complete drag your model from the Project window into the Scene window and position. Now drag from the Standard Assets&#8211;&gt;Character Controllers folder drag and drop the &#8216;First Person Controller&#8217; onto your model.<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_firstpersoncontroller.jpg"><img class="aligncenter size-full wp-image-528" title="unity_firstpersoncontroller" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_firstpersoncontroller.jpg" alt="" width="253" height="271" /></a></li>
<li>Add a light by selecting the menu GameObject&#8211;&gt;Create Other &#8211;&gt; Directional Light and then position it in over your model in the Scene window. If you can&#8217;t find it double click on the Directional Light heading in the Hierarchy window.<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_directional-light.jpg"><img class="aligncenter size-medium wp-image-529" title="unity_directional light" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_directional-light-281x300.jpg" alt="" width="281" height="300" /></a></li>
<li>Add a SkyBox (yes with nice fluffy clouds) by selecting the Edit&#8211;&gt;Render Settings menu heading and clickin the little circle to the right of the SkyBox Material heading in the Inspector. In the Select Material dialog box type &#8216;sky&#8217; and a list of the skyboxes will appear. Select one of these.<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_sky11.jpg"><img class="aligncenter size-medium wp-image-530" title="unity_sky1" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_sky11-300x196.jpg" alt="" width="300" height="196" /></a><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_sky2.jpg"><img class="aligncenter size-medium wp-image-525" title="unity_sky2" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_sky2-225x300.jpg" alt="" width="225" height="300" /></a></li>
<li>To create a standalone playable demo of your model first make sure it all works click the play button, if you fall off your model press the play button again to stop and make sure the First Person Controller is placed above your model and that you selected the create colliders on your imported model in the Inspector window.<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_play_buttons.jpg"><img class="aligncenter size-full wp-image-532" title="unity_play_buttons" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_play_buttons.jpg" alt="" width="109" height="49" /></a></li>
<li>Select File Build Settings, click &#8220;Add Current&#8221; to build the scene you are working on. Now click on Web Player (or PC and Mac Standalone) and click Build and Run<img class="aligncenter size-medium wp-image-521" title="unity_build1" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_build1-274x300.jpg" alt="" width="274" height="300" /></li>
<li>Navigate to the folder where the HTML file has been created an double click on it, if you have installed the Unity Web Player your model walkthrough should load up just as if you had pressed play within Unity itself..<br />
<a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_finalhtmlpage.jpg"><img class="aligncenter size-full wp-image-531" title="unity_finalhtmlpage" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/unity_finalhtmlpage.jpg" alt="" width="167" height="107" /></a></li>
</ol>
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		<title>Landuses &#8211; Area Test</title>
		<link>http://www.geoplanit.co.uk/?p=514</link>
		<comments>http://www.geoplanit.co.uk/?p=514#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:16:21 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=514</guid>
		<description><![CDATA[This is duplicate post of a discussion I started on ESRI’s CityEngine support forum I&#8217;ve already outlined a way to allocate landuses based on a static shape layer, as we get nearer placing buildings on our plots we need to ensure that the &#8220;lots&#8221; are the correct size and shape. This following rule can be [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://forums.arcgis.com/threads/51940-Creating-a-City-from-GIS-data-Landuses?p=178068&amp;viewfull=1#post178068" target="_blank">This is duplicate post of a discussion I started on ESRI’s CityEngine support forum</a></strong></p>
<p>I&#8217;ve already outlined a way to allocate landuses based on a static shape layer, as we get nearer placing buildings on our plots we need to ensure that the &#8220;lots&#8221; are the correct size and shape.</p>
<p>This following rule can be adapted to test a Lot&#8217;s area (in sqm) and then onto the next rule depending on its area. I&#8217;ve used this to place different building types on a lot depending on it&#8217;s area but you could just as easily tie this into the woodland rule set above&#8230;</p>
<pre>//the descriptive names can be changed and are more of a guide really change or add more areas for your needs
attr areatest =
	case geometry.area &lt; 100 : "100orLess"
	case geometry.area &lt; 200 &amp;&amp; geometry.area &gt; 100 : "100to200"
	case geometry.area &lt; 300 &amp;&amp; geometry.area &gt; 200 : "200to300"
	case geometry.area &lt; 400 &amp;&amp; geometry.area &gt; 300 : "300to400"
	case geometry.area &lt; 500 &amp;&amp; geometry.area &gt; 400 : "400to500"
	case geometry.area &lt; 600 &amp;&amp; geometry.area &gt; 500 : "500to600"
	case geometry.area &lt; 700 &amp;&amp; geometry.area &gt; 600 : "600to700"
	case geometry.area &lt; 800 &amp;&amp; geometry.area &gt; 700 : "700to800"
	case geometry.area &lt; 900 &amp;&amp; geometry.area &gt; 800 : "800to900"
	case geometry.area &lt; 1000 &amp;&amp; geometry.area &gt; 900 : "900to1000"
	case geometry.area &gt; 1000 : "1000orMore"
	else : "0"

Lot--&gt;
   res_areatest

//this directs the rule to the appropriate model depending on the area size
res_areatest--&gt;
	case areatest == "100orless" : res_100orless
	case areatest == "100to200" : res_100to200
	case areatest == "200to300" : res_200to300
	case areatest == "400to500" : res_400to500
	case areatest == "500to600" : res_500to600
	case areatest == "600to700" : res_600to700
	case areatest == "700to800" : res_700to800
	case areatest == "800to900" : res_800to900
	case areatest == "900to1000" : res_900to1000
	case areatest == "1000orMore" : res_1000orMore
	else : stop.	

res_100orless--&gt;
	extrude(5) report("1000", geometry.area())
//etc....</pre>
<p><strong>As usual does anyone have any thoughts/suggestions/corrections?</strong></p>
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		<title>Landuses &#8211; Create a woodland &#8211; Random Tree Scatter</title>
		<link>http://www.geoplanit.co.uk/?p=509</link>
		<comments>http://www.geoplanit.co.uk/?p=509#comments</comments>
		<pubDate>Fri, 02 Mar 2012 13:46:34 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Trees]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=509</guid>
		<description><![CDATA[This is duplicate post of a discussion I started on ESRI’s CityEngine support forum A quick CGA rule share here! This one allows you to place randomly a selection of tree models on a lot (with start rule &#8220;woodland&#8221;). In my city model I wanted to place some trees in open areas by a river [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.arcgis.com/threads/51940-Creating-a-City-from-GIS-data-Landuses?p=177509&amp;viewfull=1#post177509" target="_blank">This is duplicate post of a discussion I started on ESRI’s CityEngine support forum</a></p>
<div id="attachment_510" class="wp-caption aligncenter" style="width: 454px"><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses1_tree_scatter.jpg"><img class=" wp-image-510  " title="Tree Scatter" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses1_tree_scatter.jpg" alt="" width="444" height="301" /></a><p class="wp-caption-text">I know roads don&#39;t really look like that...</p></div>
<p>A quick CGA rule share here! This one allows you to place randomly a selection of tree models on a lot (with start rule &#8220;woodland&#8221;). In my city model I wanted to place some trees in open areas by a river so this was a quick solution. This places a number of random trees (100) of different sizes and ranges, I&#8217;ve also allowed for a setback so when the lot fronts a road the trees are not right up against it.</p>
<p>Obviously you can change the names of the rules to what you use and you could combine this with the landuses code I posted first in this discussion thread.</p>
<p>If you need a tree you could use SketchUp and if you have the free version you might want this OBJ exporter plugin</p>
<pre>tree_asset = fileRandom("trees/tree*.obj") // you could just have *.obj and it would randomly pick any obj file in this directory, you can use sketchup to create an obj
attr treenumber = 100 //change this depending on your lot size, or maybe run an area test on the lot to determine the density of your woodland!
attr treeminheight = 5 // know your tree to get that realistic height, perhaps wiki it?
attr treemaxheight = 15
attr woodlandsetback = 5

woodland--&gt;
	setback(woodlandsetback) { streetSide : woodlandborder | remainder : trees} 

trees--&gt;
	scatter(surface, treenumber, uniform) { palmtree }
	woodlandground

singletree--&gt;
	t(0,0,0) // you can change these numbers as well if you didn't want to place the tree at the scatter point centre
	s(0,rand(treeminheight ,treemaxheight ),0)
	r(0,rand(0,360),0) // rotates tree at a random rotation
	i(tree_asset)	

woodlandborder--&gt;
	 extrude(1) woodlandbordercolor

woodlandground--&gt;color("#005B00")

woodlandbordercolor--&gt;color("#AAAA55")</pre>
<p>As usual if anyone has any suggestions/thoughts/modifications please reply!</p>
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		<title>Creating a City from GIS data &#8211; Landuses &#8211; Part 1</title>
		<link>http://www.geoplanit.co.uk/?p=504</link>
		<comments>http://www.geoplanit.co.uk/?p=504#comments</comments>
		<pubDate>Fri, 02 Mar 2012 10:30:19 +0000</pubDate>
		<dc:creator>Elliot Hartley</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Creation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[GIS]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.geoplanit.co.uk/?p=504</guid>
		<description><![CDATA[This is duplicate post of a discussion I started on ESRI’s CityEngine support forum Since my first post has produced such an amazing response  I shall continue and start a thread on using GIS data on landuses. What I have been doing is using my road network in ArcGIS and importing it into CityEngine where I [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_505" class="wp-caption alignright" style="width: 138px"><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses1.jpg"><img class="size-full wp-image-505" title="Landuses? LBCS style!" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses1.jpg" alt="" width="128" height="119" /></a><p class="wp-caption-text">mmm LBCS Codes</p></div>
<p><strong><a href="http://forums.arcgis.com/threads/51940-Creating-a-City-from-GIS-data-Landuses">This is duplicate post of a discussion I started on ESRI’s CityEngine support forum</a></strong></p>
<p><a href="http://forums.arcgis.com/threads/51652-Creating-a-City-from-GIS-data-Transport-Infrastructure" data-cke-saved-href="http://forums.arcgis.com/threads/51652-Creating-a-City-from-GIS-data-Transport-Infrastructure">Since my first post has produced such an amazing response </a> I shall continue and start a thread on using GIS data on landuses.</p>
<p>What I have been doing is using my road network in ArcGIS and importing it into CityEngine where I make a suitable road network, this I use to create blocks that are <strong>not</strong> sub-divided.   I then export these block shapes as a shapefile back into ArcGIS where I add new fields (<a href="http://www.planning.org/lbcs/standards/" data-cke-saved-href="http://www.planning.org/lbcs/standards/">like an LBCS or landuse Code</a>).   I can then make an outline landuse plan from these in ArcGIS and symbolise them.</p>
<p>So we start back again in CityEngine with some static shapes with an object attribute for the landuse (in my case I&#8217;ve called it LBCSCode).</p>
<p>The layer attributes code would look like this :</p>
<pre>attr landuse = getObjectAttr("LBCS_Code")</pre>
<p>Then to colour the static shapes I could use the following code (don&#8217;t forget to apply the rule file!):</p>
<pre>attr landuse = "0" // this just initialises the attribute that we have in our layer attributes
<div>Lot--&gt;  //I didn't use LotInner as this example doesn't create a subdivision</div>
<div>
<div>case landuse == "1000" : color("#FFFF00") report("1000", geometry.area())</div>
<div>case landuse == "2000" : color("#FF0000") report("2000", geometry.area())</div>
<div>case landuse == "3000" : color("#A020F0") report("3000", geometry.area())</div>
<div>case landuse == "4000" : color("#0000FF") report("4000", geometry.area())</div>
<div>case landuse == "5000" : color("#BEBEBE") report("5000", geometry.area())</div>
<div>case landuse == "6000" : color("#2F4F4F") report("6000", geometry.area())</div>
<div>case landuse == "7000" : color("#90EE90") report("7000", geometry.area())</div>
<div>case landuse == "8000" : color("#228B22") report("8000", geometry.area())</div>
<div>case landuse == "9000" : color("#FFFFFF") report("9000", geometry.area())</div>
<div>else : color("#000000")</div>
<div></div>
</div>
</pre>
<p>You can also see that I&#8217;ve used the report operation to produce a summary of the land areas (helpful when doing landuse plans!)</p>
<div id="attachment_506" class="wp-caption aligncenter" style="width: 504px"><a href="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses2.jpg"><img class="size-full wp-image-506" title="ce_landuses2" src="http://www.geoplanit.co.uk/wp-content/uploads/2012/03/ce_landuses2.jpg" alt="" width="494" height="143" /></a><p class="wp-caption-text">Lovely reporting!</p></div>
<p>So would anyone do this differently?  Thoughts/suggestions/corrections?</p>
<p>The next post will cover using this static shape layer to inform a dynamic model so change landuses in the object attributes here will change what happens in the dynamic model.</p>
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