Last week I attended and presented on behalf of Garsdale Design at the Transport Systems Catapult (TSC) 3D cities event in a foggy Milton Keynes. This was a “one day opportunity to collaboratively identify challenges and showcase solutions” and “gain insight into virtual/synthetic testing for transport”.
TSC have been having a conversation with us about modelling 3D urban environments using procedural technologies found in Esri CityEngine and integrating those models in Unity. I have to be honest though, I was initially concerned about focusing on this negative idea of ‘barriers’ as all we see is opportunities here at Garsdale Design! However, here was a gathering of people from a variety of industries who understood what it meant to actually make 3D city models and use them in commercial contexts.
The session had some key aims, firstly to understand what a variety of people were doing to create 3D cities, secondly to discuss some the hurdles or barriers of city creation (and publication) and lastly to have ‘round-table’ discussions to identify some of these barriers and how we might overcome them. Have a look at who came and presented and you can see we had some very interesting presentations!
Transport Systems Catapult : TSC current projects
Future Cities Catapult : Use of environments for smart cities
Satellite Applications Catapult : Satellite
Mantle: Creation of game ready content from GIS data
ESRI : 3D GIS
Leica Geo Systems : Technology behind 3d Lidar Environments
MK Surveys : Creation of 3d Lidar Environments
Garsdale Design : The Art & Science of 3d Cities
UCL : Intelligent positioning within 3d environments
Rust Ltd : Creation of AAA quality game environments
Imsim : Autonomous vehicle fleet management
The event started with an overview of who they were and what Transport Systems Catapult were working on and with. Catapults as I see them are there to fill the void where companies like ourselves can’t explore or experiment with technologies. With the best will in the world Garsdale Design hasn’t got unlimited resources to ‘play’ with all the exciting new technologies coming through!
After a period of ‘radio silence’ I’m looking at doing more regular postings here. As I’ve discussed before this blog is naturally a semi-official Garsdale Design blog as well. As such we’re looking to have our Southampton colleague Nicholas Duggan contribute every so often. Nick (or @Dragons8MyCat ) is a well known blogger and the European Editor for XyHt magazine as well as having vast GIS and mapping experience in the Nuclear and off-shore industry.
Garsdale Design’s work in 3D GIS is well recognised in the Esri world, I’ve heard us called the ‘3D-Guys’ more than a few times from separate people/organisations now. We’re looking to capitalise on our knowledge by creating a new brand (which will be launched soon) to separate ourselves a little from Garsdale’s Architectural, Planning and heritage business. We’re also on the cusp of launching (subject to some bureaucracy, don’t ask) a 3D data service for people who just want their 3D basemap now. If you’d like some more details you can contact us directly.
This year we hope to organise a geospatial mini-conference here in Cumbria, with some speakers and followed on by a couple of days of training/workshops. If you’re interested in getting involved or coming along please get in touch.
Keep on the look out for our new brand, we’ll do a blog post here on launch day. In the meantime if you need Esri CityEngine or ArcGISPro training contact us!
It’s been a while since I’ve posted I know! Anyway this year the CityEngine team at Esri have been publishing ‘Rules of the Week’ videos not only that they’ve been publishing the actual rule files as well.
A great way to learn CityEngine is to look at the code other people have written, and who better to (ahem) copy form than the CityEngine team itself.
It’s a bit of a shame that the audio quality is so good in places but if you like CityEngine it’s well worth a view!
A longtime ago in 2013 I did a video demoing some color pallettes being used in CityEngine, I’ve decided to revisit that work making it compatible with CityEngine 2016.1 and adding additional features. The rule now ramps Peterson’s colours based on building elevations, assign your rule and then choose the page number of your favourite Palette in the Cartographers Toolkit (just the palettes obviously) and click generate. The rule uses CityEngine’s ability to query lists of data to make it all work.
I always love CityEngine’s ability to become a flexible symbology tool, I may make this a rule package for use in ArcGISPro too.