Finally I take the time to write my first post on GeoPlanIT. It’s been too long, but too being busy for these kinds of things is usually a sign that ‘business is good’.
Read a bit more about my background here and follow me on Twitter: @MattB3D
I wanted to share some thoughts and experiences about my time with Garsdale Design so far:
I must say the knowledge that Garsdale Design staff combines is very deep and very well balanced, evenly among Architecture, Heritage, Urban Planning, GIS, 3D Modeling and Visualization. Everybody has their own field of expertise, interests and great specialization. Having said that, it becomes clear that we are proud to be able to address an extreme range of different jobs. And this shows in the people that contact us from many sectors, from all around the globe. This feels wonderful.
The services we offer are unique. The consulting we provide is rooted in deep knowledge of theory, but also practice – which is essential.My own expertise is 3D graphics. I’m specialized in modeling, texturing and rendering detailed cityscapes. I hope I can further explore this field in future. As we will be growing as a company, I hope to get a hold in the visual effects and game industries, providing unique services to produce high-quality 3D city content.
A simple example of a visualization of data provided by our friends at CyberCity3D.
In future blog entries, I will cover more technical topics and experiment with applications of procedural modeling that shall inspire everybody and show the capabilities of CityEngine and other tools I know.
I am looking forward to continue the great time I’ve had so far in the team!
If you have not had not seen mine and my friend Cyrill Oberhaensli’s ‘Favela’ project, have a look here:
Okay for all you CityEngine users, you will need this patch…
Esri CityEngine 2014.1 FileGDB and CGA Compiler Patch
This patch addresses three issues in Esri CityEngine 2014.1. First, the FileGDB Importer now handles short integer fields correctly, instead of converting to a Boolean field. Second, the CGA Compiler is updated to version 1.4 which creates correct .cgb and .rpk files for rule files with styles. Third, a crash is fixed for handling polygons with holes. It is strongly recommended for all users to install this patch.
A week or so back I met with Stuart Jeffries a writer for the Guardian to chat about our interesting in work in Iraq and our exciting future in 3D. The result was what seems like a popular article in the Guardian Cities blog.
Whilst many people have quoted other passages one of my favourites is this:
To my eyes, there’s a touch of the pleasure of playing video games to Elliot’s work – certainly it looks like great fun.
He’s not wrong!
I’ve read a lot of the comments, both below the article and on twitter. To be fair I think it’s been quite a positive response, clearly the article didn’t address everyone’s concerns though. As to the usual trolling well that’s the internet. I think I will write a response to the article and post it here in the coming days, more for my therapy than anything else. Thank you to all those who retweeted the story and responded both positively and negatively to the story, I genuinely mean that.