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Category: City Creation

Berlin joins the 3D OpenData club: 3D buildings released, in six formats

Berlin joins the 3D OpenData club: 3D buildings released, in six formats

berlin3D OpenData
mmmm 3D Buildings……

 

Have a look at what Berlin has done! Releasing 3D textured building data in six different formats!  I’m currently downloading some of the CityGML data (there’s a lot), but this along with the Toronto data set should give you some great real world data for playing with in CityEngine!   It looks like the data is available in the following formats:

Textured

  • CityGML
  • 3DS

Un-textured

  • CityGML
  • 3DS
  • 2D Shape
  • DXF
  • ESRI PGDB
  • 3D Shape
  • KMZ

The lack of choice in the textured version is a product I guess of the limitations in the fileformats but also processing time and file size.   When we do CityEngine projects we almost always use untextured buildings they are easier to download and view on other peoples PCs, and lets face it textures don’t always add anything to your scene.

 

Berlin plays a leading role throughout Europe in the digital economy – as of today a 3D city model of the German capital is available to the public as Open Data. Until now Internet users have had the opportunity to explore the city of Berlin online by using the Business Location Center’s realistic model from Berlin Partner for Business and Technology – now they can also use the data. Regardless of whether for scientists, game developers, city planners, architects or graphic designers, the large-scale model of Berlin is available as a free download.

You can read the press release here.

Better yet go and download the data here.

Thoughts on my time with Garsdale Design so far

Thoughts on my time with Garsdale Design so far

 
profile_Matt
 
Finally I take the time to write my first post on GeoPlanIT. It’s been too long, but too being busy for these kinds of things is usually a sign that ‘business is good’.
 
Read a bit more about my background here and follow me on Twitter: @MattB3D 
 
I wanted to share some thoughts and experiences about my time with Garsdale Design so far:

I must say the knowledge that Garsdale Design staff combines is very deep and very well balanced, evenly among Architecture, Heritage, Urban Planning, GIS, 3D Modeling and Visualization. Everybody has their own field of expertise, interests and great specialization. Having said that, it becomes clear that we are proud to be able to address an extreme range of different jobs. And this shows in the people that contact us from many sectors, from all around the globe. This feels wonderful.
 
The services we offer are unique. The consulting we provide is rooted in deep knowledge of theory, but also practice – which is essential.My own expertise is 3D graphics. I’m specialized in modeling, texturing and rendering detailed cityscapes. I hope I can further explore this field in future. As we will be growing as a company, I hope to get a hold in the visual effects and game industries, providing unique services to produce high-quality 3D city content.
 
A simple example of a visualization of data provided by our friends at CyberCity3D.

 
LA_Financial_District
 
 
In future blog entries, I will cover more technical topics and experiment with applications of procedural modeling that shall inspire everybody and show the capabilities of CityEngine and other tools I know.
 
I am looking forward to continue the great time I’ve had so far in the team!
 
Matt
 
 
ps..
If you have not had not seen mine and my friend Cyrill Oberhaensli’s ‘Favela’ project, have a look here:
 
CityEngine 2014.1 Patch released fixes 3 issues

CityEngine 2014.1 Patch released fixes 3 issues

ce_2014_1_1703 140831R Splash Screen

Okay for all you CityEngine users, you will need this patch…

Esri CityEngine 2014.1 FileGDB and CGA Compiler Patch

This patch addresses three issues in Esri CityEngine 2014.1. First, the FileGDB Importer now handles short integer fields correctly, instead of converting to a Boolean field. Second, the CGA Compiler is updated to version 1.4 which creates correct .cgb and .rpk files for rule files with styles. Third, a crash is fixed for handling polygons with holes. It is strongly recommended for all users to install this patch.

To get the patch go directly to the download page by clicking here.

Back story – “Master Planning Cities in Iraq” or “Sedbergh, where is it?”

Back story – “Master Planning Cities in Iraq” or “Sedbergh, where is it?”

Nasiriyah Overview

Well this is a topical post and it’s not a coincidence! Some of you who know me, know that I’ve been working on a number of city related projects in southern Iraq. Those that don’t, now do…

I’ve already written a couple of times about our Iraq projects more as a mention rather than a full article (apart from this one here “An interesting day at the office GIS & masterplanning in Iraq”), but those who haven’t I’ll give you some background.

For me it is very rewarding work but sometimes it is ‘just another day at the office’ work.  I’ve realised that many people have found what we do and where we do it from to be an interesting story.

…sometimes it is ‘just another day at the office’ work

  1. A family firm
  2. City Master Plans
  3. Iraq Projects
  4. What’s it like working on a project based in Iraq?
  5. Consultation
  6. Training
  7. Location, location, location
  8. Why am I in the Guardian
  9. Sedbergh – Yorkshire Dales or Cumbria

Read More Read More

In case you missed it: I’m on the Guardian Cities blog

In case you missed it: I’m on the Guardian Cities blog

‘We can’t go to Iraq because it’s too dangerous’ ... Derrick and Elliot Hartley of Garsdale Design in Sedbergh. Photograph: Christopher Thomond for the Guardian
‘We can’t go to Iraq because it’s too dangerous’ … Derrick and Elliot Hartley of Garsdale Design in Sedbergh. Photograph: Christopher Thomond for the Guardian

A week or so back I met with Stuart Jeffries a writer for the Guardian to chat about our interesting in work in Iraq and our exciting future in 3D.   The result was what seems like a popular article in the Guardian Cities blog.

Whilst many people have quoted other passages one of my favourites is this:

To my eyes, there’s a touch of the pleasure of playing video games to Elliot’s work – certainly it looks like great fun.

He’s not wrong!

Elliot Hartley and Stuart Jeffries hanging out...
Me and Stuart Jeffries hanging out…

I’ve read a lot of the comments, both below the article and on twitter.  To be fair I think it’s been quite a positive response, clearly the article didn’t address everyone’s concerns though.  As to the usual trolling well that’s the internet.   I think I will write a response to the article and post it here in the coming days, more for my therapy than anything else.  Thank you to all those who retweeted the story and responded both positively and negatively to the story, I genuinely mean that.

You can read more here.

Floor splits

Floor splits

Whether you do floor splits in CityEngine or another program, the results can look quite nice.   I thought I’d share some in progress screenshots (not a real project just a proof of concept).

The floor splits a recoloured using a color ramp function but you can feed in floor area or height as an attribute to change the colour.  As with everything CityEngine, this is only the begining..

Webscene by Garsdale Design Limited

Garsdale Design Logo GDL_200pxl


3D Building Data from CyberCity3D

CyberCity Black