Procedural Landscapes: Tuscany

Believe it or not, but this whole scenery was created procedurally. In e-on software’s VUE.

Villa_In_Tuscany

This image is the result of an 8 week online (yes, late evenings and weekends!) 3D Workshop I just recently completed (my second already) on CGSociety.

Everything is procedural: The terrain model, the vegetation (each plant plus the distribution), the volumetric clouds and haze. Even the main attraction: The almost too well hidden villa.
The villa is a procedurally generated model coming from CityEngine, which was manually placed.

Rendering this single image took about 26 hours on my quite fast hex-core machine. Minimal post work was done in PhotoShop.

I’m ready for some holiday in that villa now!

 

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CityEngine and Bank Barns? Built Heritage meets Geodesign

BankBarns_01

Variant versus True Bank Barns in CityEngine??

 Imagination is required to use CityEngine, I’ve said this before and I say it a lot in our 3DPathFinder CityEngine training sessions (shameless plug).   The power of the rule file is in it’s ability to be used in other contexts and is often only limited by your imagination.  Some of what I think Geodesign is also about this, connecting up other peoples workflows, joining disciplines together to form a coherent team.

Take the humble rule that places a parapet around a roof top and places a satellite dish inside, this is the same rule that I use to make my infamous “procedural sheep”.  Get your head around that and the world is yours (in a metaphorical sense).

procedural_sheep_esiruc_01

What do you mean you haven’t heard about my Procedural Sheep??!

 

This leads me to a little rule file I adapted yesterday, my colleague and friend Matthias had created a couple of rule files for a client (Philadelphia University’s Geodesign course).  One rule file coloured a surface depending on the steepness of a slope, which clearly when drawing a path or a road can be useful.  The other rule file was one that placed arrows facing down a slope in a grid pattern, think about water run-off and this is cool, useful stuff.  

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Berlin joins the 3D OpenData club: 3D buildings released, in six formats

berlin3D OpenData

mmmm 3D Buildings……

 

Have a look at what Berlin has done! Releasing 3D textured building data in six different formats!  I’m currently downloading some of the CityGML data (there’s a lot), but this along with the Toronto data set should give you some great real world data for playing with in CityEngine!   It looks like the data is available in the following formats:

Textured

  • CityGML
  • 3DS

Un-textured

  • CityGML
  • 3DS
  • 2D Shape
  • DXF
  • ESRI PGDB
  • 3D Shape
  • KMZ

The lack of choice in the textured version is a product I guess of the limitations in the fileformats but also processing time and file size.   When we do CityEngine projects we almost always use untextured buildings they are easier to download and view on other peoples PCs, and lets face it textures don’t always add anything to your scene.

 

Berlin plays a leading role throughout Europe in the digital economy – as of today a 3D city model of the German capital is available to the public as Open Data. Until now Internet users have had the opportunity to explore the city of Berlin online by using the Business Location Center’s realistic model from Berlin Partner for Business and Technology – now they can also use the data. Regardless of whether for scientists, game developers, city planners, architects or graphic designers, the large-scale model of Berlin is available as a free download.

You can read the press release here.

Better yet go and download the data here.

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3D Sedbergh, Analysis and New Symbology

sedbergh_in_3D_analysis_skyline_2

I’m creating a new Sedbergh in 3D webscene and thought people would be interested in some screen grabs…

I’m creating a new set of urban design symbology for use in our CityEngine related projects and here are some of the first few for testing.

I’ve also done some skyline analysis with trees and buildings modelled in CityEngine, the viewpoint is a local Motte & Bailey castle site above my home town of Sedbergh.

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Procedural Amphitheatre

amphi_1

In a free hour (literally 1 hour), I created a CGA rule that creates a procedural amphitheatre.

It is full circle or circle segment based (0-360 degrees), has attributes for inner and outer radius.

 Additionally, I can drive:

  • Number of radial stairs
  • Number of levels
  • Number of sitting rows
  • Walkway width
  • ..

If you’re interested in reconstructions of historic or ancient cities: Contact us!

 

amphi_2

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Sedbergh 3D meets CityEngine and LumenRT

Sedbergh Demo Video Title

I’ve been busy this weekend making some of my old demo videos more ‘presentable’!  We (Garsdale Design Limited) purchased 3D Sedbergh off of CyberCity3D so that we had a test bed for 3D workflows and so we can go outside quickly and check the model ‘in the field’ as it were…

smart cities start with smart data

I personally wanted Sedbergh my home town in 3D as I’m quite frankly fed up of seeing cities get all the fun 3D data.  I’ve said it before and I’ll say it again, forget smart cities, what about smart villages and towns?!

People really struggle with CityEngine and what it can do, this is understandable as CityEngine is a very versatile and technical software tool.   We often start with pretty imagery and nice 3D models but we embed intelligence, the underlying 2D GIS data we already knew about.   What we do (amongst other things) is create nice looking 3D basemaps and take your 2D data and make them attractive and importantly useful.

 

This Sedbergh model we’ve added some landuse data (polygons and points) these represent trees, Listed Building status and community buildings.   For planners and architects imagine visualising your plans for a site with this technology.   If you want to view and interact with a Sedbergh model (not quite the one on the video) you can do so here.

 

 

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Downtown Miami meets CityEngine and LumenRT

Downtown Miami Video title

Okay this is a relatively old model from the 3DPathFinder we did last year.   We’ve been looking at eefficientways of creating ‘higher end’ visualisations and one of the quicker routes is through LumenRT 2015.   This has direct integration with CityEngine and can you add some really nice touches, like real weather and animated traffic and people!

Okay this video is relatively boring but hey, it took less time than previous methods we have used.   LumenRT has a little bit of a learning curve when using with CityEngine, but we’ve had great support from them and the software seems to be kept up-to-date.   CityEngine is a niche product and it really is nice to see other people using and supporting it, thank you e-on software!

 

If you’re interested in this you might like the interactive webscene that was used as the base data for this., you can view this on Garsdale Design Limited’s ArcGIS Online site.

Once again our friends at CyberCity3d must be thanked for the data, and e-on Software  for LumenRT.

 

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